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Everdell was a five-year design process driven by the goal of combining two different genres (worker placement and tableau-building) into a streamlined experience that was easy to learn and teach, but also deep and rewarding. Some of the great titles that inspired the design were Stone Age , Agricola , 7 Wonders , and Race for the Galaxy .
In summary, gameplay for Everdell is as follows: On your turn, you may either place a worker or play a card.
Placing a worker allows you to gather resources to play cards, draw more cards into your hand, or other various actions which will benefit you in different ways.
By playing cards, you are building your own city which will consist of Critters and Constructions. Constructions are played by paying the raw resources, and Critters are played by paying berries--or a Critter can be played for free if you have their corresponding Construction already in your city.
There are five different factions of cards in the game:
Players are limited to 15 cards in their city. The rewarding challenge of the game is to optimize on your opportunities to build a strong engine of cards and combos that will serve you well, not only to produce resources, but ultimately to reach the most points before the end of the game.
The deck weighs in at 128 cards, featuring 48 unique card types (28 Constructions and 28 Critters), all of which work in different and interesting ways to offer tactical and strategic forms of play. The game is designed with high replayability in mind, while still offering enough straightforward decisions to be easily accessible.
Every game of Everdell also features eight Events which all players will be competing to achieve. Four of these Events are standard for every game, but the other four are random from a total of 16 unique Events. These powerful rewards are thematically designed and help to give players a focused goal, albeit a goal that others are working toward as well.
Players have their own hand of cards that grows and changes as the game progresses, but there are also eight face-up cards available to choose from at all times as well. These face-up cards are open to every player, working as an open draft of sorts.
Timely placement of your workers, smart utilization of card abilities and combos, and achieving Events before your opponents will ensure that the sun shines brightest on your own unique corner of Everdell.
The famous industrial revolution strategy boardgame by Martin Wallace
The Industrial Revolution in Lancashire. The game starts at the beginning of the Canal Age and ends after the development of railways. Players take the roles of entrepreneurs attempting to make the most money from the various industries of the time. Cotton dominates the game but players ignore the other industries such as coal mining and engineering at their peril.
Carcassonne BIG box on uusi huikea aloituspakkaus Carcassonne peliin!
Flamme Rouge on nopeatempoinen ja taktinen pyöräilyaiheinen kilpa-ajopeli, jossa jokaisella pelaajalla on tiimissään kaksi pyöräilijää: sprinteur ja rouleur.
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